Perks are passive enhancements you can research and equip to tailor your Firebreaker’s capabilities. They grant bonuses to mobility, survivability, damage, utility, and team support. Each Perk can be upgraded through three tiers Weak, Strong, and Resonant using Research Samples and Lost Assets, with Resonant perks generating a shared Resonance Aura that benefits nearby teammates.
Perk Categories
Player | Enhancements directly affecting your movement, resource handling, and core combat actions (e.g., sprinting, reloading, melee). |
Effects | Bonuses tied to environmental or status interactions (e.g., resistance to heat, faster shield regen, condition cleansing). |
Bullets | Modifications to your weapon’s ammunition, inflicting elemental or stagger effects on impact. |
Utility | Perks that accelerate or augment your use of tools, parautilities, and other non-weapon systems. |
Enemies | Abilities that trigger on enemy kills or status, propagating effects to nearby foes or altering battlefield conditions. |
Crew | Team‑oriented perks that improve squad revives, shield sharing, and resilience under fire. |
How to Unlock & Upgrade Perks
Earn Research Samples by neutralizing Corrupted Items in Clearance 3 runs or completing special objectives.
Spend Samples in the Perk Research menu to unlock or upgrade perks to Strong and then Resonant.
Resonant Tier costs the most but adds your perk’s bonus to an aura—sharing effects with teammates in range.
Player Perks
Athlete | Sprint for longer durations. |
Pin Collector | Carry extra grenades. |
Shower Thoughts | Heal faster from healing sources (showers, syringes, etc.). |
Desperate Measures | Tools & melee attacks deal bonus damage when out of ammo. |
Slide Hustle | Reload weapons faster. |
Greasy Fingers | Switch equipment more quickly. |
Heavy Handed | Melee attacks deal increased damage. |
Shop Vacuum | Automatically collect nearby ammo pickups. |
Elbow Grease | Repair and charge actions complete faster. |
Hunter Gatherer | Pick up all items (ammo, samples, assets) more quickly. |
Courier | Run faster and throw grenades farther. |
Jade Rounds | Shots have a chance to return a bullet to your magazine. |
Pocket Dimensions | Increase your maximum ammo capacity. |
Effects Perks
Iron Liver | Reduce buildup of harmful conditions (burn, freeze, shock, wet). |
Surefooted | Increased resistance to being staggered by enemy attacks. |
Armadillo | Recharge your shields faster while crouched. |
Jackrabbit | Less damage taken while airborne. |
Blazing Speed | Move faster while you are on fire. |
Covered | Regenerate shields quickly after you damage an enemy. |
Shake It Off | Automatically clear harmful conditions when you jump. |
Hard Living | Take reduced damage from harmful environmental effects. |
Bullets Perks
Wet Rounds | Shots have a chance to inflict the Wet status. |
Black Rock Rounds | Shots have a chance to Neutralize Corrupted Items. |
Burning Rounds | Shots have a chance to apply Heat damage. |
Electric Rounds | Shots have a chance to inflict Shock. |
Impact Rounds | Shots have a chance to Stagger enemies. |
Frozen Rounds | Shots have a chance to inflict Cold damage. |
Utility Perks
Rapid Response | Manual repair, charge, and extinguish actions complete more quickly. |
Asbestos Hands | Mistakes while repairing, charging, or extinguishing are less punishing. |
Maintenance Charges | Performing repair, charge, or extinguish grants parautility charge. |
Bogus Charges | Missing parautility shots also grants parautility charge. |
Murder Charges | Killing enemies grants parautility charge. |
Enemies Perks
Chronicity | Killing an enemy can spread its harmful conditions to nearby foes. |
Hot Shot | Killing an enemy ignites nearby enemies on fire. |
Impactful | Killing an enemy has a chance to stagger nearby enemies. |
Black Rock Shocks | Landing from height neutralizes nearby Corrupted Items/enemies. |
Dynamo | Reloading your weapon inflicts Shock on nearby enemies. |
Destabilizer | Your tool‑inflicted harmful conditions on enemies last longer. |
Hyperhidrosis | Switching equipment applies Wet status to nearby enemies. |
Cold Shoulder | Melee attacks inflict Cold on enemies you strike. |
Low Profile | Opening doors generates less enemy aggro. |
Crew Perks
Recruiter | Your downed teammates revive faster when you bring them up. |
Determination | Your shield uptime is increased when reviving or being revived. |
First Responder | Revive teammates more quickly. |
Side Eye | Take reduced friendly‑fire damage. |
Influential | Expand the radius of your Resonance aura. |
Black Rock Bellows | When you get downed, neutralize nearby Corrupted Items/enemies. |
Night Terrors | Chance to self‑resurrect once when downed (one use per Job). |
Equip & Upgrade Tips
Balance Slots: Higher‑tier perks cost more slots mix defensive (Effects/Crew) and offensive (Player/Bullets) perks.
Synergy: Match Perks with your Crisis Kit and team composition (e.g., a melee‑focused Fix Kit pairs well with Heavy Handed and Cold Shoulder).
Resonance Build: Upgrade 3 Perks to Resonant to unlock an aura; use Influential to extend its range for full-team coverage.
Armed with this Perks guide, customize your Firebreaker to match any mission profile from surgical strikes to full‑on corrupted incursions. Good luck, and contain the chaos!