New Crisis, weapons, enemies, progression overhaul, economy revamp, and major gameplay improvements.

PlayStation 5: 1.006.002
Xbox Series X|S: 1.6.2.0
PC: 1.6.2
Windows PC: 1.6.2.0 

The update will go live 10 AM PT / 1 PM ET / 18:00 BST / 20:00 EEST. The game is currently down for maintenance until the update goes live.

Xbox Series X|S and Windows PC will be version 1.6.1 at launch, with 1.6.2 following within the next 24 hours.

Overview 

Breakpoint is the first Major Update for FBC: Firebreak. It introduces a new Crisis, weapons, grenades, enemies, and gear, along with a complete overhaul to progression, currencies, and Requisitions. The update also improves onboarding, adds new movement options, balances the early game, and brings numerous quality-of-life upgrades, technical improvements, and bug fixes.

You can read the detailed blog post for a full breakdown of the new features and changes of this update here.   

Patch notes

New Content 

  • Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs). 

  • New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies. 

  • New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon. 

  • New Grenades – Freeze, Healing, Black Rock. 

  • New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. 

  • New Harmful Condition – Moldy, which can transform you into a Mold Walker. 

  • New Tutorial Level – Orientation

  • Media Viewer with orientation videos

    • Job overview videos to help you understand each Crisis 

    • Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer) 

  • 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition). 

  • Gun Mods added: 

    • The system unlocks at Reputation level 3 

    • 27 Mods: 

      • 9 universal mods 

      • 6 mods per weapon category (Blast, Precision, Spray) 

  • New Armor Sets, Exotic Helmets, Gun Skins, Sprays

Progression & Gear 

  • All tools, guns, and grenades unlock at full power – no upgrades required. 

  • Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1. 

  • A few Perks tied to weapon performance have been moved into Gun Mods.

  • Ammo Stations recharge Improvised Devices faster 

  • Reputation level cap raised to 200 (from 49). 

  • New guns, grenades, and level 1 perks unlock through leveling. 

 Economy 

  • Old currencies (Lost Assets, Research Samples) removed, converted into: 

    • Parts, Samples, Intel – used for cosmetics & Perk upgrades. 

  • Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items). 

  • Requisitions Reworked: 

    • Essentials removed. 

    • Expressions now include cosmetics + gun skins. 

    • Firestarter Deluxe updated to use new currencies. 

    • Breakpoint Requisition – New cosmetics themed to the update. 

    • Exotics Requisition – Unique cosmetics & voice packs using Trace. 

 Gameplay 

  • You can now slide. 

  • You can crawl while downed. 

  • New onboarding flow for a smoother first-time experience. 

  • Alternative Objectives can replace the main objectives in Zones 1–2. 

  • Shower & Ammo Station locations randomized; the closest Shower is always marked on your HUD. 

  • Players now pick up items with a button press (no need to hold). 

  • You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears. 

  • Button rebinding enabled for Emergency minigames. 

  • Better healing feedback.

 Tuning & Balancing 

  • Early game tuned to be less punishing. 

  • Balancing of enemy density and difficulty at higher Threat Levels. 

  • Objectives in Zones 1–2 require 25% fewer completions. 

  • Lessened the high recoil of single-shot guns. 

  • Player stagger from damage is now more forgiving. 

  • Ground Control: Radiation damage from Leech Pearls reduced by 50%. 

  • Freezer Duty: Frost Anomalies now show health bars. 

  • Freezer Duty: Improved mannequin markers' visibility. 

  • Hot Fix: Ambient heat damage removed (except on Extreme Threat Level). 

  • Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed more easily and can be destroyed by water. 

 Harmful Conditions 

  • No longer spread between players. 

  • Improved visual readability (Burning, Cold, Moldy, etc.). 

  • Splash Kit Ejector now removes all Harmful Conditions except Moldy. 

 Crisis Kits 

  • All Altered Augments now also charge from Tool use against enemies. 

  • Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.

  • Splash Kit – Teapot Augment: higher damage.

  • Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.

  • Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, and you can now carry up to 2. 

  • Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2. 

 Technical & Visual Updates 

  • FSR Frame Gen added for supported AMD GPUs. 

  • The enemy health bar visibility option is now ‘On’ by default. 

  • Many UI/visual updates for clarity. 

  • Flashlight flicker removed. 

  • Improved audio feedback – destroyed resonance shield SFX fixed. 

  • Improved healing visuals. 

 Bug Fixes 

  • Fixed login issue on PS5 where players got stuck on an infinite triangle spinner. (was already fixed in the previous patch) 

  • Fixed a rare issue where players got stuck after being revived. 

  • Fixed an issue where the sprinkler red lights were not visible for other than the host. 

 Miscellaneous 

  • More Hank & Jerry banter in the Main Menu. 

List of currently known issues not related to this patch here: 

https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/