New Crisis, weapons, enemies, progression overhaul, economy revamp, and major gameplay improvements.
PlayStation 5: 1.006.002
Xbox Series X|S: 1.6.2.0
PC: 1.6.2
Windows PC: 1.6.2.0
The update will go live 10 AM PT / 1 PM ET / 18:00 BST / 20:00 EEST. The game is currently down for maintenance until the update goes live.
Xbox Series X|S and Windows PC will be version 1.6.1 at launch, with 1.6.2 following within the next 24 hours.
Overview
Breakpoint is the first Major Update for FBC: Firebreak. It introduces a new Crisis, weapons, grenades, enemies, and gear, along with a complete overhaul to progression, currencies, and Requisitions. The update also improves onboarding, adds new movement options, balances the early game, and brings numerous quality-of-life upgrades, technical improvements, and bug fixes.
You can read the detailed blog post for a full breakdown of the new features and changes of this update here.
Patch notes
New Content
Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs).
New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies.
New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon.
New Grenades – Freeze, Healing, Black Rock.
New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert.
New Harmful Condition – Moldy, which can transform you into a Mold Walker.
New Tutorial Level – Orientation.
Media Viewer with orientation videos:
Job overview videos to help you understand each Crisis
Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer)
2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition).
Gun Mods added:
The system unlocks at Reputation level 3
27 Mods:
9 universal mods
6 mods per weapon category (Blast, Precision, Spray)
New Armor Sets, Exotic Helmets, Gun Skins, Sprays.
Progression & Gear
All tools, guns, and grenades unlock at full power – no upgrades required.
Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1.
A few Perks tied to weapon performance have been moved into Gun Mods.
Ammo Stations recharge Improvised Devices faster
Reputation level cap raised to 200 (from 49).
New guns, grenades, and level 1 perks unlock through leveling.
Economy
Old currencies (Lost Assets, Research Samples) removed, converted into:
Parts, Samples, Intel – used for cosmetics & Perk upgrades.
Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items).
Requisitions Reworked:
Essentials removed.
Expressions now include cosmetics + gun skins.
Firestarter Deluxe updated to use new currencies.
Breakpoint Requisition – New cosmetics themed to the update.
Exotics Requisition – Unique cosmetics & voice packs using Trace.
Gameplay
You can now slide.
You can crawl while downed.
New onboarding flow for a smoother first-time experience.
Alternative Objectives can replace the main objectives in Zones 1–2.
Shower & Ammo Station locations randomized; the closest Shower is always marked on your HUD.
Players now pick up items with a button press (no need to hold).
You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears.
Button rebinding enabled for Emergency minigames.
Better healing feedback.
Tuning & Balancing
Early game tuned to be less punishing.
Balancing of enemy density and difficulty at higher Threat Levels.
Objectives in Zones 1–2 require 25% fewer completions.
Lessened the high recoil of single-shot guns.
Player stagger from damage is now more forgiving.
Ground Control: Radiation damage from Leech Pearls reduced by 50%.
Freezer Duty: Frost Anomalies now show health bars.
Freezer Duty: Improved mannequin markers' visibility.
Hot Fix: Ambient heat damage removed (except on Extreme Threat Level).
Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed more easily and can be destroyed by water.
Harmful Conditions
No longer spread between players.
Improved visual readability (Burning, Cold, Moldy, etc.).
Splash Kit Ejector now removes all Harmful Conditions except Moldy.
Crisis Kits
All Altered Augments now also charge from Tool use against enemies.
Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.
Splash Kit – Teapot Augment: higher damage.
Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.
Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, and you can now carry up to 2.
Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2.
Technical & Visual Updates
FSR Frame Gen added for supported AMD GPUs.
The enemy health bar visibility option is now ‘On’ by default.
Many UI/visual updates for clarity.
Flashlight flicker removed.
Improved audio feedback – destroyed resonance shield SFX fixed.
Improved healing visuals.
Bug Fixes
Fixed login issue on PS5 where players got stuck on an infinite triangle spinner. (was already fixed in the previous patch)
Fixed a rare issue where players got stuck after being revived.
Fixed an issue where the sprinkler red lights were not visible for other than the host.
Miscellaneous
More Hank & Jerry banter in the Main Menu.
List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/